Shipwright 360-Degree Character Showcase
Other 2D Animation 2026-08-11
Footage Β© @koldo2k Β· View original post
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Full prompt
Taking character and world reveals to the next level. Create your character, create your world, and let Minimax H3 handle the rest. Prompt below π https://t.co/oa0JfaTige ### δ½θ θ‘₯ε [θ‘₯ε 1] Generate the reference images, in my case I made them with Midjourney, and used this prompt in @Hailuo_AI Minimax H3 π¨β¨ REFERENCE ROLES Image 1 defines the environment architecture only β arched timber shipyard framework, hanging pulleys, ropes, beams and tool fragments. Reinterpret entirely as bold ink linework and flat color. Ignore its painterly rendering and lighting. Image 2 defines the character's full silhouette, wardrobe (apron, tool belt, mallet), proportions and stance, for use across a complete 360-degree rotation. Reinterpret entirely as bold ink linework and flat color. Ignore its original pose beyond providing the base standing silhouette. Create a 15-second, 16:9 seamless-loop 360-degree character turnaround sequence titled THE SHIPWRIGHT, part of THE LAST KEEL adventure series. Draw from graphic-novel ink linework, bold crosshatch shading, dynamic diagonal panel-assembly cuts, adventure-pulp poster energy, hard silhouette action reveals, ink-splatter accents, warm ochre, rust and umber palette. Aim for 65% swashbuckling build-up energy and 35% rugged craftsman grit: bold, propulsive, satisfying. Never soft gradients, painterly blur, slow atmospheric dissolve, static stillness. Build the sequence as a continuous 360-degree character turntable rotation with the shipyard environment assembling around him in rhythmic bursts. The shipwright from Image 2 rotates smoothly and continuously on a fixed spot for one full turn, occupying the central frame throughout. At four evenly spaced points in the rotation, hard comic-panel cuts snap new environment fragments from Image 1 into place around him, timber beams locking in, ropes and pulleys dropping into frame, tool-belt items appearing one by one, the mallet materializing in his hand, until the full scene and his complete gear are assembled by the final quarter-turn. The final frame must exactly match the opening frame in pose, framing and assembled environment, so the rotation completes a perfect seamless loop with no jump or freeze. TYPOGRAPHY & CREDITS: All on-screen text must remain perfectly sharp, stable and legible at all times. Use only the exact text provided. No Chinese characters, no garbled, warped, stretched or misspelled text. Each role and each name appears only once per loop cycle. Label: "THE SHIPWRIGHT" bold condensed comic-lettering style. Subtitle: "THE LAST KEEL" smaller wide-tracked label, always paired directly beneath the main label, never near the character. Hierarchy: bold name label + smaller wide-tracked series tag, both treated as a single unit that never overlaps or touches the character silhouette at any point. ANIMATION STYLE: the label unit draws on large and centered in open negative space at roughly the 4-second mark, ink strokes forming fast, held briefly at full size then a quick ink-drag transition pulls and shrinks the entire unit into the bottom-right corner by the 6-second mark, where it settles small and static like a printed watermark mark for the remainder of the loop. Once settled in the corner, it stays fixed, minimal and out of the character's rotation path for the rest of the sequence, then wipes off with a brief ink-splatter flash just before the loop point so the final frame stays text-free and matches the opening frame exactly. Hold the label fully formed and motionless for 0.9β1.3 seconds both at its centered appearance and once settled in the corner. Vary the transitions aggressively and mix freely from this dense palette, using four of them as the primary build-reveal cuts synchronized to the quarter-turns of the rotation: panel-slam cuts, diagonal panel-split reconfigurations, silhouette action wipes, ink-splatter flash cuts, crosshatch wipes, hard color-block cuts, whip-pan zoom punches, black-frame impact cuts, action-line radial wipes, comic-gutter slice cuts. Keep every transition crisp, fast, propulsive and strictly collage-driven. No soft dissolves, fluid morphs, gentle fades or organic morphing. The c [θ‘₯ε 2] @MikeSarfat Hey, thanks! Made through the Minimax suite! My Mac would turn into molten lava if I tried running it locally haha π Plus I had to iterate a ton to get to this point, no way I could've pulled that off locally in such a short time π https://t.co/aeaMLG7ftI
Details
| Target model | MiniMax H3 |
|---|---|
| Use case | Other |
| Style | 2D Animation |
| Media | Video |
| Duration | 15.1s |
| Aspect ratio | 16:9 |
| Likes | 719 |
| Published | 2026-08-11 |
Attribution
Author: @koldo2k Β· View original post
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