SpaceSkills AI Filmmaking

Longinus Ship Unveiling

Game Trailer Anime 2026-08-16

Longinus Ship Unveiling preview

Footage © @stonekaiju · View original post

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Full prompt

“Longinus” 💫 

Inspired by @aimikoda’s wonderful character reveal prompt 🙏 Worked with Luma in Luma Agents @LumaLabsAI  to convert this to a ship reveal. Referenced a Fighter variant drawn in @Procreate and ran this with Minimax H3.

Luma’s prompt and notes: “LONGINUS — Reveal Trailer Concept

Adapting Aimikoda's H3 character-reveal template to a SHIP. Register: hot-blooded M******. Hero beat: mid-flight Fighter → B****** transformation. Identity authority: Stonekaiju's Procreate V******* drawing (8onK8nEw) — cell-shaded anime.

The pitch

LONGINUS — the spear that pierces the dark. A stealth deep-recon variant of the Spectral Knights: a ghost the whole trailer, until it stands up. Restraint → release. Dark hull, blue-and-red glow, clean cel-shading, bold anime editorial.

PARAMETERS (parameterized — swap freely)

CHARACTER_NAME = "LONGINUS"

STATUS_TEXT_1 = "GHOST DRIVE: ONLINE"

STATUS_TEXT_2 = "MODE: DEEP RECON"

INTERSTITIAL_TEXT_1 = "PHANTOM VEIL"

INTERSTITIAL_TEXT_2 = "TARGET SCAN"

INTERSTITIAL_TEXT_3 = "FULL DRIVE"

SUBTITLE = "Spectral Knights · Deep-Recon Variant"

PROJECT_TEXT = "SPECTRAL KNIGHTS"

The ~13-cut reveal (ship beats)

HULL — extreme close-up on a defining detail (Spectral Knights sigil / canopy / a glowing seam), half in shadow. Slow push-in.

IGNITION — the ghost-drive spins up: blue/red glow-filaments race the hull, vents flare, stealth field shimmers alive.

STATUS CARD — editorial freeze: huge circular field, oversized condensed type GHOST DRIVE: ONLINE, cropped hull detail integrated. Text reads first, ship overlaps.

ENGAGE CARD — high-contrast ship silhouette over an accent band, MODE: DEEP RECON, energy ribbon sweep.

WORLD — smash into space: Longinus dives/boosts through a nebula & the hulls of a sleeping enemy fleet. Whip-pan.

DETAIL — the stealth field ripples and it decloaks; vector vanes articulate.

INTERSTITIAL 01 — text card PHANTOM VEIL; ship as a small integrated silhouette.

IMPACT — aggressive angle: threads a defense-turret sweep / debris gauntlet (Itano-lite).

INTERSTITIAL 02 — punchy card TARGET SCAN, scan-lines/UI.

VELOCITY — rushes the lens, environment stretches into speed blur.

INTERSTITIAL 03 — FULL DRIVE — the transformation trigger card, sweeping energy stroke.

HERO — THE TRANSFORMATION — mid-flight Fighter → G****** → B******. (Craft: SLOW-MOTION section on the transform, named & scoped; camera ORBIT during it; dual-identity bridge — the blue/red glow signature + Spectral Knights sigil carry across every form so it reads as ONE machine changing.) Battroid lands the hero pose. Return to speed.

SHIP ID — clean pale field, enormous concentric circles + network nodes, the B******* (or a heroic banking fighter) overlapping huge type LONGINUS, subtitle Spectral Knights · Deep-Recon Variant. Behind: a black ink-brush emblem holding a ghosted spear/lance motif.

Edit + Score

EDIT: aggressive AAA rhythm — hard cuts, graphic matches, whip-pans, freeze-frames, speed ramps; every cut a new composition; the graphic cards break the flight rhythm. No slow dissolves. SCORE: hot-blooded anime brass + driving percussion + synth, hits on cuts/type, restrained ghost-tension → the transformation is the PEAK → final reveal stinger.

Craft integrations (our kit)

Identity authority: the drawing is the SOLE authority for the FIGHTER form — never redesign; adapt world/VFX/movement to it.

Text in POST: in-gen cards carry only BIG status words; render the crisp LONGINUS ID card + emblem in code (Pillow) for legibility — as we did for Valhalla.

Cell-shaded throughout: clean lineart, cel shading, bold flat color, anime editorial.

The honest open decision (flag)

The Mecha form doesn't exist yet — only your fighter does. Two paths:

(A) Silhouette/backlit Mecha (my lean for the first experiment): keep the transform dramatic and shadowed so your fighter stays the star and identity can't drift. Fast, safe.

(B) Design the Mecha as a full bridged form first (its own plate), then transform to it — truer, but a bigger step and a real identity-lock challenge. Also honest: an original mecha transforming cleanly is the hardest thing to ask a model for in one pass — if H3 fumbles the transform in-gen, we shoot that beat as its own controlled keyframe shot and cut it in.”

 Try Luma Agents here… https://t.co/Q3PkI83F14

#LumaCPP

Details

Target model MiniMax H3
Use case Game Trailer
Style Anime
Media Video
Duration 19.2s
Aspect ratio 16:9
Likes 20
Published 2026-08-16

Attribution

Author: @stonekaiju · View original post

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