City Guardian Character PV
Game Trailer 2D Animation 2026-08-19
Footage © @0xbisc · View original post
The clip was published publicly by its creator and is linked here directly; rights holders may request removal.
Full prompt
Character PV made with MiniMax H3 on Runway btw, runway max subscribers get unlimited H3 generations rn, which is honestly pretty nice #MiniMaxH3 Sharing the prompt below ↓ https://t.co/CKsrRx8AST ### 作者补充 [补充1] Use the reference image as the only basis and keep the character identical throughout. Character name: Masked Ranger. This name appears only once, in the final reveal, never earlier in shots, decorative text, or backgrounds. [Art Style] Keep the character non-realistic, hand-painted, with flat color blocks. Outlines stay sharp, clear, complete; the face stays simple and youthful. Do not turn him into a real person. No realistic skin, 3D plastic look, CG metal shine, or movie-like realistic fabric. Use coal black, deep charcoal gray, aged paper white, gray beige, and little cool silver. The black combat suit and gray-white shoulder cloth form the strongest contrast. The city stays 2D. Building fronts, roof edges, fire escapes, alleys, bridges, windows, and distant buildings use large hard-edged shapes and simple geometric planes, never a fully realistic 3D city. [Music] Hear strong low drums, tight electronic percussion, short string pulses, deep brass, and a growing heroic melody. No upbeat pop, jazz, dreamy music, or pure electronic club music. Opening is calm, dark, tense. Midway, drums and low brass grow stronger. Around 12s, the heroic melody peaks. At the final reveal, one clear heavy hit sounds, then music ends cleanly. Scene changes, landings, screen divisions, and text all match the heavy beats exactly. [Shots] 0.0–2.5s: Start directly on an extreme close view of the eyes and black mask, with no fade from black. The mask spans the 16:9 frame as a huge sharp angle. The face sits right, leaving a large aged-paper-white empty area left. The camera moves fast sideways by the eyes. He calmly shifts his gaze from off-screen to the camera. His head barely moves; he looks young, alert, calm. As the camera moves, the outer mask edge lines up with distant black rooftop outlines, joining mask and skyline into one continuous black shape. Huge vertical text “CITY UNDER WATCH” appears in the left white area with strong depth. Pure black letters rush from deep in the frame to the front, partly covered by his hair and mask. The camera keeps moving. One mask point grows until black fills the frame. 2.5–5.5s: After the black sweep, show a city rooftop from a very low view. The full character stands on a huge building edge in the lower-left third, small against the city. Far buildings are charcoal-gray and gray-white vertical blocks with depth. The camera rushes forward from near the roof. He stands naturally in the wind, leaning slightly forward, while the torn gray-white shoulder cloth lifts gently to one side. He looks into the distance, then quickly lowers his body and runs. After his first step, rooftop shadows slide diagonally backward into large slanted black shapes. He crosses a large white area, then a large black one, as the black-white balance keeps changing. He reaches the roof edge and steps over a low wall. The camera passes by his boots. The gray-white cloth comes close, covering most of the frame. Its torn edge enlarges into an irregular light shape until the whole frame turns light. 5.5–9.0s: After the light sweep, he is already moving fast through a narrow city alley strongly compressed by depth. Walls, windows, fire escapes, and building edges line both sides. He pushes off a wall with one foot to change direction, grabs a building edge and swings across a narrow gap, then lands low and slides forward. Every move is clean, quick, continuous, with no extra limb movement. The camera closes in fast from low behind him, then rushes past his side as he pushes off the wall. His gloves, boots, and gray-white cloth briefly come very close. Body proportions, limbs, face, clothing, and armor stay clear and stable. When he changes direction, windows and buildings compress into two or three huge rectangles. As he jumps from a deep-black building surface toward the light sky, the frame shifts quickly from about 80% black to about 70% gray-white. Huge black slanted text “ZERO HESITATION” appears in the light area. The words stretch
Details
| Target model | MiniMax H3 |
|---|---|
| Use case | Game Trailer |
| Style | 2D Animation |
| Media | Video |
| Duration | 15.1s |
| Aspect ratio | 16:9 |
| Likes | 56 |
| Published | 2026-08-19 |
Attribution
Author: @0xbisc · View original post
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