SpaceSkills AI Filmmaking

Rock Guitarist Music Video

Music Video 2D Animation 2026-08-22

Rock Guitarist Music Video preview

Footage © @amadeus_NFT · View original post

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Full prompt

Turn your character into a Rock Guitar god in MiniMax H3! 🎸 
1️⃣ Grab my prompt 
2️⃣ Upload your Character Sheet 
3️⃣ Generate a micro MV!

The highlight is definitely the background motion graphics & Kinetic Typography MV Video Prompt. 🅰️🔥

I specifically described the character movement and the typography background separately so they don't bleed into each other. Keeps the generation super clean!

Here's the prompt 👇

#MiniMax #MiniMaxH3 #PromptShare #MotionDesign #KineticTypography #PromptEngineering

### 作者补充

[补充1]
Turn your character into a Rock Guitar god in MiniMax H3! 🎸 
1️⃣ Grab my prompt 
2️⃣ Upload your Character Sheet 
3️⃣ Generate a micro MV!

The highlight is definitely the background motion graphics & Kinetic Typography MV Video Prompt. 🅰️🔥

I specifically described the character movement and the typography background separately so they don't bleed into each other. Keeps the generation super clean!

Here's the prompt 👇

#MiniMax #MiniMaxH3 #PromptShare #MotionDesign #KineticTypography #PromptEngineering

[补充2]
Keep the character and electric guitar design exactly consistent with the reference character sheet: AMADEUS — a tall (183 cm), lean-built male character with spiky white/silver hair rendered in angular low-poly facets, sharp-edged red rectangular sunglasses with dark lenses, fair skin shaded in flat geometric color blocks (no texture, no gradient), a black high-collar jacket with a white/cream lapel panel worn open over a plain white t-shirt with sleeves rolled to the forearm, a thin silver chain necklace, a black leather belt, red cargo-style trousers with angular low-poly fold shading and patch pockets, dark navy-black sneakers with white soles, and a black wristwatch on the left wrist. The character must always appear in a non-realistic 2D hand-drawn flat-shape style with low-poly faceted color blocks acting as simple hard-edged shadows. Do not show realistic skin texture, a 3D plastic look, soft gradients, or film-style CG materials. The electric guitar's design should echo the same palette and construction language — black body panels with sharp white edge highlights and red accent trim, matching the character's jacket and trouser tones — and must stay visually identical across every shot.

All on-screen text must match the typographic style of the reference character sheet: a heavy, bold condensed sans-serif set in all caps, with thick uniform strokes, tight letter spacing, and a flat solid fill — no outline, bevel, or gradient. Letters are horizontally narrow and vertically stretched, hard-edged and fully opaque, set in white or black depending on the background so they always read cleanly against it.

The background may only use white, red, or black — matching the character's core palette (no blue, no orange).

[Shots]

0.0–2.5s: Start directly with a close-up of the electric guitar. The pick touches the strings, the strings visibly vibrate, and the right hand immediately begins fast continuous picking. The camera quickly passes from the bridge across the guitar body, moves close to the right-hand picking area, then cuts to the eyes (visible through the red sunglasses). Both hands and the guitar remain clearly visible while playing. Then show in very short intervals: bridge → fingers → character's eyes.
Background: sharp white-red light bursts upward from the guitar strings the instant the pick strikes, with translucent red-tinted hologram-panel flares flickering briefly as the background rapidly cycles between white, red, and black.
Text: TURN approaches at high speed from the back of the frame, IT slides in simultaneously from left and right, UP rises up sharply from below and is the largest of the three — together forming TURN IT UP, which holds only briefly before sweeping off to the side.

2.5–5.5s: Cut to a low-angle medium close shot. The character naturally leans forward. The left-hand fingers rapidly press and lift at different positions on the neck, sliding toward higher positions; the right hand keeps picking quickly. Both hands always act on the same guitar. The camera quickly moves forward along the neck. The headstock becomes clearly enlarged in the foreground while the character appears smaller in the distance, then cut back to a low-angle half-body view. The shoulders and upper body keep moving while playing.
Background: switches once between large red and white planes, with thin glowing white edge-lines radiating outward briefly like the borders of a hologram panel catching light.
Text: FEEL emerges fast from the back of the frame, THE slides in from left and right, RIFF stretches long and vertically compressed along the frame edge like a glowing panel, passing behind the character before quickly leaving the frame.

5.5–9.0s: The left hand moves rapidly across the high part of the neck, with fingers landing on different strings and positions in sequence. Then the left hand moves quickly across several strings while the right hand rapidly sweeps across several strings. Immediately after, the right hand

[补充3]
A 15-second generation at 18 steps (no acceleration LoRAs) in 720p takes me about 18 minutes on my RTX 4090. After that, I upscale it to 1080p using Topaz, and finally apply an iris fade at the end using DaVinci Resolve

[补充4]
@d_mitlenko he thing is, I actually added the iris wipe at the start just to make the video loop better. But I'm not totally sure how well it works as an opener—maybe I shouldn't have used it right at the beginning

Details

Target model MiniMax H3
Use case Music Video
Style 2D Animation
Media Video
Duration 15.1s
Aspect ratio 16:9
Likes 8
Published 2026-08-22

Attribution

Author: @amadeus_NFT · View original post

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