SpaceSkills AI Filmmaking

BIG Character Dynamic Teaser

Game Trailer 2D Animation 2026-08-30

BIG Character Dynamic Teaser preview

Footage © @AIwithAliya · View original post

The clip was published publicly by its creator and is linked here directly; rights holders may request removal.

Full prompt

Create an explosive, motion-graphics-driven character reveal trailer using Minimax H3 on @FishCreativeHQ 

Prompt

CHARACTER LOCK (do not redesign): Use the exact figure from the reference still. Cool, composed cartoon streetwear character with vivid blue skin, short black hair with messy bangs, orange knit beanie, oversized cream hoodie with a pink inner hood and large pink polka dots on the sleeves, small orange square chest mark, black crossbody sling bag with a white logo, holding a paper coffee cup marked CAF, teal-and-cream checkerboard baggy pants with a small black BIG tag on the lower left leg, light-blue socks, chunky orange-black-white sneakers with pink laces. Preserve exact face, proportions, hairstyle, outfit, materials, accessories, and colors in every frame. Never change gender, silhouette, palette, or branding.
This film is 80% bold graphic design in motion and 20% character action: giant kinetic typography, hard-edged shapes, split-screens, flat color fields, checker tiles, coffee-ring stamps, city-grid overlays, UI ticks, halftone, speed lines, and shutter flashes. Palette: cream, hot pink, teal, orange, cobalt-blue skin, black, white. Style: premium AAA motion-graphics title sequence × streetwear campaign film × NYC block energy. Every graphic element moves fast and snaps hard on the beat.
CUT 01 | 0.00–1.00s — Pure graphics: a massive teal checker square slams onto a cream field, two hot-pink bars wipe across, tiny UI ticks and a coffee-ring stamp flicker; the letters B and I and G punch in one after another with heavy impact shake.
CUT 02 | 1.00–2.00s — The G becomes a circular stamp: extreme close-up of the character’s eye inside it, glancing sideways; RGB split flash, then the stamp shatters into flat pink and teal shards.
CUT 03 | 2.00–3.10s — Black frame with an enormous cream BIG; the character walks in from frame left holding the CAF cup, then power-slides across the baseline of the typography, speed lines and pink-dot trails kicking letter shards like sparks. Whip-pan out.
CUT 04 | 3.10–4.00s — Split-screen triptych of flat cream / teal / hot-pink panels; in each panel the silhouette performs a different freeze: stride, cup-raise, look-back. Huge vertical text BLOCK MODE scrolls behind the panels.
CUT 05 | 4.00–5.10s — The character steps through a giant rotating ring of typography reading CITY WALK NO CLOCK; camera tracks a mid-stride turn in slow motion as the letters scatter, then snap-zoom on the composed face.
CUT 06 | 5.10–6.00s — Hard cut: cream editorial card, huge black SIP with an orange slash; the character vaults the word, cup planted on the S, legs whipping across frame; the word compresses like a spring under the cup and rebounds.
CUT 07 | 6.00–7.00s — Hot-pink field with a teal diagonal checker stripe; the character spin-turns along the stripe in three stroboscopic ghost frames, each ghost tinted cream / teal / orange; giant outlined text SPIN rotates 180 degrees in sync.
CUT 08 | 7.00–8.00s — Kinetic type barrage: the words FRESH / LOUD / SOFT / BIG slam in one per beat with shutter flashes and camera shake, while the character slides on sneakers across the foreground, hoodie flaring, pink-dot particles bursting from the laces.
CUT 09 | 8.00–9.00s — Black frame, giant white wireframe city grid tilting in 3D; the character walks up the grid like a crosswalk, kicks off, and hangs mid-step as everything freezes; an orange circle stamps around the frozen pose like a target lock with UI brackets and data ticks.
CUT 10 | 9.00–10.10s — Freeze releases into a burst: the character leans toward camera through layered flat-color panes that shatter one by one like glass shutters, each pane revealing a bigger letter of B-I-G; foreground wipe with the orange sneaker and CAF cup.
CUT 11 | 10.10–11.10s — Rapid-fire poster montage: four full-screen graphic posters of the character in different street poses (mid-stride, cup up, look-back, hands-in-pocket) snap past with hard cuts, each with a different bold layout, oversized numbers 01–04, barcodes, slashes, and checker bands.
CUT 12 | 11.10–13.00s — Hero moment on a clean cream cyclorama: the character lands a final easy stride dead center in slow motion, straightens with the cup at the hip, and a shockwave of concentric teal-and-pink rings, wind streaks, and shattered typography blasts outward; brief iconic freeze with a faint confident smile, overexpose to white.
CUT 13 | 13.00–15.00s — Final identity card: enormous black BIG dominates a pale cream field with translucent pink rings, technical arcs, halftone, and a rough black circular emblem containing a ghosted coffee-ring / barcode motif; the character stands relaxed overlapping the letters, wind rippling the hoodie; one last teal pulse sweeps through the typography and a checker-flash punctuates the end.
Editing: extremely aggressive rhythm — hard cuts on every beat, graphic matches, whip pans, snap zooms, stroboscopic freezes, foreground wipes, RGB splits, shutter flashes, impact shakes, and speed ramps; every cut must feel compositionally different; typography is always fully readable before the character overlaps it. No weapons, no combat, no fire; all energy comes from motion design, wind, frost-free city air, glass, coffee steam, and easy athletic street walking. BGM: hard-hitting electronic / drum-heavy future bass with aggressive drops, risers, sub hits, and glitch fills locked to every cut; sneaker impacts, whooshes, glass shatters, cup clinks, and typography slams are rhythmic sound-design elements. Peak at CUT 12 and end with a cold electronic logo stinger. Premium AAA quality, anime-inspired cinematic rendering composited over / matching the NYC street still energy, stylish and explosive, strong graphic-design identity, consistent character design, exactly 13 cuts.

Details

Target model MiniMax H3
Use case Game Trailer
Style 2D Animation
Media Video
Duration 15.1s
Aspect ratio 159:91
Likes 212
Published 2026-08-30

Attribution

Author: @AIwithAliya · View original post

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