Character Showcase Trailer
Game Trailer Cyberpunk / Sci-fi 2026-08-13
Footage © @aimikoda · View original post
The clip was published publicly by its creator and is linked here directly; rights holders may request removal.
Full prompt
MiniMax H3 Character Introduction Template So it looks like MiniMax H3 understands parameters. You can rewrite the text parameters in the prompt to match your character and use it that way. I’m sharing the character sheet and the prompt I used below. https://t.co/UgAoL4pF6c ### 作者补充 [补充1] MiniMax H3 Character Introduction Template So it looks like MiniMax H3 understands parameters. You can rewrite the text parameters in the prompt to match your character and use it that way. I’m sharing the character sheet and the prompt I used below. https://t.co/UgAoL4pF6c [补充2] MiniMax H3 Prompt: PARAMETERS CHARACTER_NAME = "[CHARACTER NAME]" STATUS_TEXT_1 = "[ACTIVE]" STATUS_TEXT_2 = "[MODE: ENGAGE]" INTERSTITIAL_TEXT_1 = "[SYSTEM LINK]" INTERSTITIAL_TEXT_2 = "[TARGET LOCK]" INTERSTITIAL_TEXT_3 = "[FULL DRIVE]" SUBTITLE = "[CHARACTER TITLE / CODENAME]" PROJECT_TEXT = "[OPTIONAL PROJECT NAME]" Create a 15-second premium cinematic character reveal trailer with exactly 13 distinct cuts, 24fps. Use @[image1] as the sole authority for the character's identity, proportions, outfit, materials, colors and visual style. Never redesign the character. Adapt the environment, abilities, VFX and movement naturally to them. The overall presentation should feel like a premium AAA action-game character introduction. Motion-design sections use a bold editorial language: oversized condensed typography, clean white or pale-grey fields, huge circular color blocks, thin technical diagrams, concentric rings, halftone textures, tiny interface markings, scan lines, geometric accents, sweeping brush or energy strokes and strong foreground/background parallax. The main palette shifts between black and white, icy cyan, electric blue, neon yellow and warm golden amber. In text-based graphic screens, the typography must appear clearly and be fully readable first, then the character, a cropped close-up or a silhouette may slide in front of it, overlap it or stand beside it. In some graphic-card backgrounds, also use cropped character close-ups or enlarged facial details as integrated design elements. Use the text parameters above exactly. CUT 01 | 0.00-1.10s | FACE Extreme cinematic close-up. Calm focused expression, part of the face naturally obscured by hair, hand, mask or accessory. Shallow depth of field and subtle push-in. CUT 02 | 1.10-2.20s | ACTIVATION A signature effect ignites around the character's eyes, hands, body or equipment: glowing rings, symbols, particles, energy filaments, holographic nodes or character-specific effects. The gaze lifts as the effect rapidly peaks. CUT 03 | 2.20-3.20s | ACTIVE CARD Hard graphic-match into a bright editorial freeze-frame. Large vivid circular field behind the character, oversized black condensed typography, thin technical circles, tiny UI text, halftone detail and sharp diagonal graphic streaks. Show the typography clearly first, then let the character overlap it or enter beside it. A cropped facial close-up or upper-body close-up may be integrated into the background design. Typography: STATUS_TEXT_1 CUT 04 | 3.20-4.10s | ENGAGE CARD Snap to a high-contrast black character silhouette over a bold horizontal accent-color typography band. The text should read clearly before the silhouette crosses in front of it or locks beside it. A large luminous brushstroke or energy ribbon sweeps diagonally across the foreground with strong motion blur. Typography: STATUS_TEXT_2 CUT 05 | 4.10-5.20s | WORLD Smash cut into a cinematic environment suited to the character. Wide dramatic perspective as they immediately dash, leap, land or burst forward. Fast whip-pan or reactive tracking camera. CUT 06 | 5.20-6.20s | DETAIL Fast close or medium shot of one defining ability, weapon motion, gesture, transformation or acrobatic action. Sharp character, strong foreground streaking. CUT 07 | 6.20-6.90s | INTERSTITIAL 01 Hard cut to a text-led graphic design screen. Huge condensed typography, layered circles, technical lines, scan lines, halftone textures, tiny data text and aggressive graphic wipes. The typography must be fully readable first, then bring in the character as a smaller integrated figure, cropped close-up or silhouette. Typography: INTERSTITIAL_TEXT_1 CUT 08 | 6.90-7.90s | IMPACT Return to action from a new aggressive angle. Attack, dodge, ability release or interaction with a simple secondary threat. Low angle, side track, whip-pan or short orbit. CUT 09 | 7.90-8.60s | INTERSTITIAL 02 Another editorial text card, cleaner and punchier, built from bold typography, diagonal s
Details
| Target model | MiniMax H3 |
|---|---|
| Use case | Game Trailer |
| Style | Cyberpunk / Sci-fi |
| Media | Video |
| Duration | 15.1s |
| Aspect ratio | 16:9 |
| Likes | 1194 |
| Published | 2026-08-13 |
Attribution
Author: @aimikoda · View original post
Prompts remain the copyright of their authors. We index and quote them with attribution plus a link to the original post; rights holders may request removal.
Run this prompt through the API
Copy the prompt above into a MiniMax H3 (Hailuo) text-to-video call to reproduce the shot. When adapting it, swap subject, setting and camera move one clause at a time. Access and licensing details are on About.