超级知识库 AI 影像创作

角色展示预告

游戏 PV 赛博朋克 / 科幻 2026-08-13

角色展示预告 成片预览

成片 © @aimikoda · 查看原帖

成片经原作者公开发布,本站直链展示;权利人可要求下架

提示词原文

MiniMax H3
Character Introduction Template

So it looks like MiniMax H3 understands parameters. You can rewrite the text parameters in the prompt to match your character and use it that way. I’m sharing the character sheet and the prompt I used below. https://t.co/UgAoL4pF6c

### 作者补充

[补充1]
MiniMax H3
Character Introduction Template

So it looks like MiniMax H3 understands parameters. You can rewrite the text parameters in the prompt to match your character and use it that way. I’m sharing the character sheet and the prompt I used below. https://t.co/UgAoL4pF6c

[补充2]
MiniMax H3 Prompt:
PARAMETERS

CHARACTER_NAME = "[CHARACTER NAME]"
STATUS_TEXT_1 = "[ACTIVE]"
STATUS_TEXT_2 = "[MODE: ENGAGE]"
INTERSTITIAL_TEXT_1 = "[SYSTEM LINK]"
INTERSTITIAL_TEXT_2 = "[TARGET LOCK]"
INTERSTITIAL_TEXT_3 = "[FULL DRIVE]"
SUBTITLE = "[CHARACTER TITLE / CODENAME]"
PROJECT_TEXT = "[OPTIONAL PROJECT NAME]"

Create a 15-second premium cinematic character reveal trailer with exactly 13 distinct cuts, 24fps.

Use @[image1] as the sole authority for the character's identity, proportions, outfit, materials, colors and visual style. Never redesign the character. Adapt the environment, abilities, VFX and movement naturally to them.

The overall presentation should feel like a premium AAA action-game character introduction. Motion-design sections use a bold editorial language: oversized condensed typography, clean white or pale-grey fields, huge circular color blocks, thin technical diagrams, concentric rings, halftone textures, tiny interface markings, scan lines, geometric accents, sweeping brush or energy strokes and strong foreground/background parallax. The main palette shifts between black and white, icy cyan, electric blue, neon yellow and warm golden amber. In text-based graphic screens, the typography must appear clearly and be fully readable first, then the character, a cropped close-up or a silhouette may slide in front of it, overlap it or stand beside it. In some graphic-card backgrounds, also use cropped character close-ups or enlarged facial details as integrated design elements.

Use the text parameters above exactly.

CUT 01 | 0.00-1.10s | FACE
Extreme cinematic close-up. Calm focused expression, part of the face naturally obscured by hair, hand, mask or accessory. Shallow depth of field and subtle push-in.

CUT 02 | 1.10-2.20s | ACTIVATION
A signature effect ignites around the character's eyes, hands, body or equipment: glowing rings, symbols, particles, energy filaments, holographic nodes or character-specific effects. The gaze lifts as the effect rapidly peaks.

CUT 03 | 2.20-3.20s | ACTIVE CARD
Hard graphic-match into a bright editorial freeze-frame. Large vivid circular field behind the character, oversized black condensed typography, thin technical circles, tiny UI text, halftone detail and sharp diagonal graphic streaks. Show the typography clearly first, then let the character overlap it or enter beside it. A cropped facial close-up or upper-body close-up may be integrated into the background design.

Typography:
STATUS_TEXT_1

CUT 04 | 3.20-4.10s | ENGAGE CARD
Snap to a high-contrast black character silhouette over a bold horizontal accent-color typography band. The text should read clearly before the silhouette crosses in front of it or locks beside it. A large luminous brushstroke or energy ribbon sweeps diagonally across the foreground with strong motion blur.

Typography:
STATUS_TEXT_2

CUT 05 | 4.10-5.20s | WORLD
Smash cut into a cinematic environment suited to the character. Wide dramatic perspective as they immediately dash, leap, land or burst forward. Fast whip-pan or reactive tracking camera.

CUT 06 | 5.20-6.20s | DETAIL
Fast close or medium shot of one defining ability, weapon motion, gesture, transformation or acrobatic action. Sharp character, strong foreground streaking.

CUT 07 | 6.20-6.90s | INTERSTITIAL 01
Hard cut to a text-led graphic design screen. Huge condensed typography, layered circles, technical lines, scan lines, halftone textures, tiny data text and aggressive graphic wipes. The typography must be fully readable first, then bring in the character as a smaller integrated figure, cropped close-up or silhouette.

Typography:
INTERSTITIAL_TEXT_1

CUT 08 | 6.90-7.90s | IMPACT
Return to action from a new aggressive angle. Attack, dodge, ability release or interaction with a simple secondary threat. Low angle, side track, whip-pan or short orbit.

CUT 09 | 7.90-8.60s | INTERSTITIAL 02
Another editorial text card, cleaner and punchier, built from bold typography, diagonal s

元信息

目标模型 MiniMax H3
用途类目 游戏 PV
风格 赛博朋克 / 科幻
媒介 视频
时长 15.1 秒
画幅 16:9
点赞 1194
发布时间 2026-08-13

署名

作者:@aimikoda · 查看原帖

提示词版权归原作者所有,本站按署名 + 链接原文的方式索引与引用;权利人可要求下架。

用 API 跑这条提示词

复制上面的原文投给 MiniMax H3(海螺)的文生视频通道即可复现;改成自己的场景时,建议逐句替换主体、环境与运镜,一次只动一处。成本估算见 成本计算器 ,接入方式与授权说明见 关于本站

← 返回 H3 提示词聚合页