超级知识库 AI 影像创作

太空站最后信号游戏

游戏 PV 赛博朋克 / 科幻 2026-08-30

太空站最后信号游戏 成片预览

成片 © @reachvaldo · 查看原帖

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提示词原文

I fed MiniMax Code one prompt and used the built-in H3 video skill to generate the game video in 10 minutes.

Within two clicks it understood the structure, built the game, and opened it in preview with the complete gameplay.

A cool thing I discovered while testing it: the Daily Check-In gives 400 free credits every day and 4,000 for completing the week. They expire in 30 days.

Prompt below 👇

### 作者补充

[补充1]
I fed MiniMax Code one prompt and used the built-in H3 video skill to generate the game video in 10 minutes.

Within two clicks it understood the structure, built the game, and opened it in preview with the complete gameplay.

A cool thing I discovered while testing it: the Daily Check-In gives 400 free credits every day and 4,000 for completing the week. They expire in 30 days.

Prompt below 👇

[补充2]
Test the game here: https://t.co/r40QBGa3cV

PROMPT:

Build a polished browser-based mini game called LAST SIGNAL.

You are creating the full playable experience yourself — not just a video.

The player wakes up alone inside an abandoned space station and must explore, collect clues, repair a broken communication system, and send one final signal before the station shuts down.

Keep the game short and demo-friendly, around 3–5 minutes.

Create 3 simple stages:

1.⁠ ⁠Explore — move through the station and find clues.
2.⁠ ⁠Repair — solve a lightweight interactive puzzle.
3.⁠ ⁠Transmit — activate the final signal and trigger the ending.

Use your Video Gen Skill with H3 as part of the game experience. @video generation

Generate:

•⁠  ⁠a short opening cinematic before gameplay starts
•⁠  ⁠a short ending cinematic after the player completes the mission
•⁠  ⁠optionally, one short in-game transmission or memory clip

Make the generated videos match the game’s visual style and integrate them directly into the gameplay.

Visual direction:

Interstellar × Alien × premium sci-fi game UI

Use dramatic lighting, subtle holographic interfaces, atmospheric sound, restrained motion, and clean interactions.

Avoid generic game templates and unnecessary UI.

Build the complete game, integrate the H3-generated clips, then run and test the full flow from opening cinematic → gameplay → ending cinematic and fix any obvious issues.

元信息

目标模型 MiniMax H3
用途类目 游戏 PV
风格 赛博朋克 / 科幻
媒介 视频
时长 47.4 秒
画幅 16:9
点赞 5
发布时间 2026-08-30

署名

作者:@reachvaldo · 查看原帖

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