太空站最后信号游戏
游戏 PV 赛博朋克 / 科幻 2026-08-30
成片 © @reachvaldo · 查看原帖
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I fed MiniMax Code one prompt and used the built-in H3 video skill to generate the game video in 10 minutes. Within two clicks it understood the structure, built the game, and opened it in preview with the complete gameplay. A cool thing I discovered while testing it: the Daily Check-In gives 400 free credits every day and 4,000 for completing the week. They expire in 30 days. Prompt below 👇 ### 作者补充 [补充1] I fed MiniMax Code one prompt and used the built-in H3 video skill to generate the game video in 10 minutes. Within two clicks it understood the structure, built the game, and opened it in preview with the complete gameplay. A cool thing I discovered while testing it: the Daily Check-In gives 400 free credits every day and 4,000 for completing the week. They expire in 30 days. Prompt below 👇 [补充2] Test the game here: https://t.co/r40QBGa3cV PROMPT: Build a polished browser-based mini game called LAST SIGNAL. You are creating the full playable experience yourself — not just a video. The player wakes up alone inside an abandoned space station and must explore, collect clues, repair a broken communication system, and send one final signal before the station shuts down. Keep the game short and demo-friendly, around 3–5 minutes. Create 3 simple stages: 1. Explore — move through the station and find clues. 2. Repair — solve a lightweight interactive puzzle. 3. Transmit — activate the final signal and trigger the ending. Use your Video Gen Skill with H3 as part of the game experience. @video generation Generate: • a short opening cinematic before gameplay starts • a short ending cinematic after the player completes the mission • optionally, one short in-game transmission or memory clip Make the generated videos match the game’s visual style and integrate them directly into the gameplay. Visual direction: Interstellar × Alien × premium sci-fi game UI Use dramatic lighting, subtle holographic interfaces, atmospheric sound, restrained motion, and clean interactions. Avoid generic game templates and unnecessary UI. Build the complete game, integrate the H3-generated clips, then run and test the full flow from opening cinematic → gameplay → ending cinematic and fix any obvious issues.
元信息
| 目标模型 | MiniMax H3 |
|---|---|
| 用途类目 | 游戏 PV |
| 风格 | 赛博朋克 / 科幻 |
| 媒介 | 视频 |
| 时长 | 47.4 秒 |
| 画幅 | 16:9 |
| 点赞 | 5 |
| 发布时间 | 2026-08-30 |
署名
作者:@reachvaldo · 查看原帖
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