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SEI 角色动态预告

游戏 PV 超现实梦境 2026-08-20

SEI 角色动态预告 成片预览

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People say H3 is good with motion graphics so I put it to the test using the extremely detailed prompt from @onofumi_AI :
#DreaminaCPP @dreamina_ai 

1. H3 (Local Drive)
2. H3 (PixVerse)
3. SD2.0
4. SD 2.5

Prompt:
Create an explosive, motion-graphics-driven character reveal trailer in 16:9, exactly 13 distinct cuts, 24fps. Sei @ Chibi Sei.png . Preserve her exact face, proportions, hairstyle, outfit, materials, accessories and colors throughout; never redesign her. This film is 80% bold graphic design in motion and 20% character action: giant kinetic typography, hard-edged shapes, split-screens, flat color fields, barcode strips, UI ticks, halftone, speed lines and shutter flashes. Palette: ice blue, cobalt, white, silver-grey, black. Style: premium AAA motion-graphics title sequence x streetwear campaign film. Every graphic element moves fast and snaps hard on the beat. CUT 01 | 0.00-1.00s – Pure graphics: a massive black-and-white yin-yang circle slams onto a pure white field, two hard black bars wipe across, tiny UI ticks and a barcode strip flicker; the letters S and E and I punch in one after another with heavy impact shake, each letter splitting into interlocking black/white halves. CUT 02 | 1.00-2.00s – The final I becomes a circular porthole: extreme close-up of her ice-blue eye inside it, glancing up; harsh black-white flash, then the circle shatters into shards of pure black, white and hard grey. CUT 03 | 2.00-3.10s – Black frame with an enormous white SEI; she sprints in from frame left and power-slides across the baseline of the typography in a sharp martial-arts stance, speed lines and monochrome ink streaks trailing, shards of the letters kicked up like sparks. Whip-pan out. CUT 04 | 3.10-4.00s – Split-screen triptych of flat black / white / hard-grey panels; in each panel her silhouette performs a different martial-arts move in stroboscopic freeze: takeoff, tuck, landing. Huge vertical text FULL FLOW scrolls behind the panels in pure black. CUT 05 | 4.00-5.10s – She leaps through a giant rotating ring of typography reading HARD SOFT BALANCE; camera tracks her mid-air spin in slow motion as the letters scatter like ink, then snap-zoom on her confident face framed by a perfect yin-yang circle. CUT 06 | 5.10-6.00s – Hard cut: white editorial card, huge black JUMP with a single sharp black slash; she vaults over the word itself in a clean martial-arts palm plant on the J, legs whipping across frame; the word compresses like a spring under her hand and rebounds with a hard black-and-white shockwave. CUT 07 | 6.00-7.00s – Pure white field split by a single black diagonal yin-yang curve; she executes a tight back-flip along the curve in three stroboscopic ghost frames, each ghost rendered in pure black, pure white, or hard grey; giant outlined text FLIP rotates 180° in perfect sync with her body, the letters themselves splitting into interlocking black/white halves. CUT 08 | 7.00-8.00s – Kinetic type barrage: the words HARD / SOFT / BALANCE / FLOW slam in one per beat with harsh shutter flashes and camera shake, while she slides on her knees across the foreground, jacket flaring; monochrome ink-splash particles and fine dust burst from her sneakers. CUT 09 | 8.00-9.00s – Black frame. A giant white wireframe yin-yang grid tilts in 3D; she runs up the curved surface like a wall, kicks off, and hangs frozen in the air. A perfect black-and-white circular target lock stamps around her pose with UI brackets, data ticks, and the interlocking yin-yang dots. CUT 10 | 9.00-10.10s – Freeze releases into a burst: she dives toward camera through layered flat black-and-white panes that shatter one by one like glass shutters, each pane revealing a larger letter of S-E-I; final foreground wipe with her sneaker. CUT 11 | 10.10-11.10s – Rapid-fire poster montage: four full-screen graphic posters of her in different martial-arts action poses (mid-flip, sliding, landing, hands-in-pockets) snap past with hard cuts. Each poster uses a different bold black-and-white layout, oversized numbers 01–04, barcodes, and sharp diagonal slashes. CUT 12 | 11.10-13.00s – Hero moment on a clean white cyclorama: she lands a final back-flip dead center in slow motion, straightens with hands in pockets. A shockwave of concentric black-and-white rings, wind streaks, and shattered typography blasts outward from her landing. Brief iconic freeze with her faint confident smile, then overexpose to pure white.CUT 13 | 13.00-15.00s – Final identity card: enormous black SEI dominates a pale white field with translucent grey rings, technical arcs, halftone texture, and a rough black circular emblem containing a ghosted yin-yang / snow-crystal / barcode motif. She stands relaxed overlapping the letters, wind gently rippling her jacket. One last black-to-white pulse sweeps through the typography and a sharp frost-ring flash punctuates the end.  Editing: extremely aggressive rhythm - hard cuts on every beat, graphic matches, whip pans, snap zooms, stroboscopic freezes, foreground wipes, RGB splits, shutter flashes, impact shakes and speed ramps; every cut must feel compositionally different; typography is always fully readable before the character overlaps it. No weapons, no combat, no fire; all energy comes from motion design, wind, frost, glass and her parkour-style athleticism. BGM: hard-hitting electronic / drum-heavy future bass with aggressive drops, risers, sub hits and glitch fills locked to every cut; sneaker impacts, whooshes, glass shatters and typography slams are rhythmic sound-design elements. Peak at CUT 12 and end with a cold electronic logo stinger. Premium AAA quality, anime-inspired cinematic rendering, stylish and explosive, strong graphic-design identity, consistent character design, exactly 13 cuts.

元信息

目标模型 MiniMax H3
用途类目 游戏 PV
风格 超现实梦境
媒介 视频
时长 15.1 秒
画幅 7:4
点赞 13
发布时间 2026-08-20

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作者:@PocketScreenAI · 查看原帖

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